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24605: Game runtime data
_SPACESHIP_SPEED_FACTOR 24605 DEFB 5 Speed factor to compensate when there's a spaceship to be drawn
_PLAYER_SPEED_FACTOR 24606 DEFB 5 Speed factor to compensate when the player's ship needs to move
_BULLET_SPEED_FACTOR 24607 DEFB 5 Speed factor to compensate when the bullet is in flight
_NUMBER_OF_SCREENS_COMPLETED 24608 DEFB 0 starts off as 0, inc'ed to 1 at first game start
_EXTRA_LIFE_AWARDED 24609 DEFB 0
Barriers suppressed flag. This starts off zero so the barriers get drawn, but then goes 1 so they don't get drawn again each new screen.
_BARRIERS_SUPPRESSED 24610 DEFB 0
_LIVES_REMAINING 24611 DEFB 0 Number of lives player has left
Aliens firing rate. The higher this goes the more likely the aliens are to fire back. It's bumped each completed level.
_ALIENS_FIRE_RATE 24612 DEFB 0 If this is zero the aliens don't fire back
_ALIENS_LANDED 24613 DEFB 0
Row the current screen of aliens starts at. They come down one row each time a screen is completed.
_ALIENS_START_ROW 24614 DEFB 0
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