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Data |
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_SPACESHIP_SPEED_FACTOR | 24605 | DEFB 5 | Speed factor to compensate when there's a spaceship to be drawn | |
_PLAYER_SPEED_FACTOR | 24606 | DEFB 5 | Speed factor to compensate when the player's ship needs to move | |
_BULLET_SPEED_FACTOR | 24607 | DEFB 5 | Speed factor to compensate when the bullet is in flight | |
_NUMBER_OF_SCREENS_COMPLETED | 24608 | DEFB 0 | starts off as 0, inc'ed to 1 at first game start | |
_EXTRA_LIFE_AWARDED | 24609 | DEFB 0 | ||
Barriers suppressed flag. This starts off zero so the barriers get drawn, but then goes 1 so they don't get drawn again each new screen.
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_BARRIERS_SUPPRESSED | 24610 | DEFB 0 | ||
_LIVES_REMAINING | 24611 | DEFB 0 | Number of lives player has left | |
Aliens firing rate. The higher this goes the more likely the aliens are to fire back. It's bumped each completed level.
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_ALIENS_FIRE_RATE | 24612 | DEFB 0 | If this is zero the aliens don't fire back | |
_ALIENS_LANDED | 24613 | DEFB 0 | ||
Row the current screen of aliens starts at. They come down one row each time a screen is completed.
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_ALIENS_START_ROW | 24614 | DEFB 0 |
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