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25691: Runtime data for alien bullet firing loop
_ALIENS_FIRING_LOOP 25691 DEFB 0
_ALIENS_FIRING_XPOS 25692 DEFB 0
_ALIENS_FIRING_YPOS 25693 DEFB 0
Loop counter used for alien bullet iterations
_ALIEN_BULLET_COUNTER 25694 DEFB 0
The bullet is a 6 pixel high straight line, same as the player's bullet
_GFX_ALIEN_BULLET 25695 DEFB 0,0,0,1
25699 DEFB 0,2,0,3,0,4,0,5
25707 DEFB 255
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