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26722: Player ship sprite data
Player ship sprite data. x,y pairs, each giving a single pixel Pixels to clear as sprite moves left or right. These define an edge of the sprite rather than the whole sprite itself. The edge is removed by one set of data and drawn in by the other set.
pslc
_GFX_PLAYER_SHIP_RIGHT_CLEAR 26722 DEFB 10,0,9,1,1,2,9
26729 DEFB 2,19,2,1,3,9,3,19
26737 DEFB 3,1,4,6,4,18,4,1
26745 DEFB 5,1,6,6,6,18,6,1
26753 DEFB 7,7,7,19,7,255
psld
_GFX_PLAYER_SHIP_RIGHT_DRAW 26759 DEFB 11,0
26761 DEFB 12,1,2,2,12,2,20,2
26769 DEFB 2,3,12,3,20,3,3,4
26777 DEFB 15,4,20,4,20,5,3,6
26785 DEFB 15,6,20,6,2,7,14,7
26793 DEFB 20,7,255
psrc
_GFX_PLAYER_SHIP_LEFT_CLEAR 26796 DEFB 10,0,11,1,1
26801 DEFB 2,11,2,19,2,1,3,11
26809 DEFB 3,19,3,2,4,14,4,19
26817 DEFB 4,19,5,2,6,14,6,19
26825 DEFB 6,1,7,13,7,19,7,255
psrd
_GFX_PLAYER_SHIP_LEFT_DRAW 26833 DEFB 9,0,8,1,0,2,8,2
26841 DEFB 18,2,0,3,8,3,18,3
26849 DEFB 0,4,5,4,17,4,0,5
26857 DEFB 0,6,5,6,17,6,0,7
26865 DEFB 6,7,18,7,255
6 pixel high straight line, same as alien bullet pb
_GFX_PLAYER_BULLET 26870 DEFB 0
26871 DEFB 0,0,1
26874 DEFB 0,2,0,3,0,4,0,5
26882 DEFB 255
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