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Data |
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These values are cycled to maintain a sort of randomness in various things: spaceships appearing, spaceship bonus values, alien bullet appearance and placement, the way pixels are nibbled out of the barriers when bullets hit them, etc
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| _CYCLER_1 | 32055 | DEFB 186 | This one's used for barriers | |
| _CYCLER_2 | 32056 | DEFB 93 | This one's used for alien bullets | |
| _CYCLER_3 | 32057 | DEFB 108 | This one's used for spaceships and alien bullets | |
| _CYCLER_4 | 32058 | DEFB 77 | This one's used for spaceship and its bonus | |
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