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Routines |
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String to print follows the caller CALL instruction. Return address is popped into HL, and that's used as the location of the string. It then jumps to the instruction which follows the string.
Used by the routines at reset_score_update_high and game_over.
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print_string_at_caller | 32302 | POP HL | Pick up return address, that's the data | |
32303 | CALL print_string_yxt_at_hl | Call the string printer routine | ||
32306 | JP (HL) | Now 'return' to the code at the end of the data |
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