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25160: Game over
By the time it gets here the burbler has beeped to indicate the playe has been hit.
Input
Used by the routine at start.
game_over 25160 CALL print_string_at_caller Print string which follows this instruction
25163 DEFM 0,23,"GAME OVER HIT FIRE TO PLAY",0
Return here, play siren for game over
25198 LD B,25
game_over_0 25200 CALL sound_burbler Sound burbler
25203 DEFB 40,50,40,40,40,30,40,20 Data for game over siren
25211 DEFB 40,10,0
Sound burbler return point
game_over_siren 25214 DJNZ game_over_0 Repeat x25
Wait for fire to be pressed
game_over_1 25216 CALL read_keyboard Read keyboard
25219 LD A,(_FIRE_PRESSED) Has fire pressed flag gone true? If not, loop back and read the keyboard again
25222 OR A
25223 JR Z,game_over_1
25225 JP start Jump back to start of main loop for new game
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