![]() |
Routines |
| Prev: 26916 | Up: Map | Next: 26964 |
|
Player bullet is cleared from screen and the flag indicating there's a bullet in flight is cleared.
|
||||
| clear_player_bullet | 26947 | LD IX,_PLAYER_BULLET_XPOS | ||
| 26951 | LD HL,_GFX_PLAYER_BULLET | |||
| 26954 | LD A,1 | Mode clear | ||
| 26956 | CALL sprite_draw_or_clear | Clear sprite | ||
|
This entry point is used by the routine at draw_player_bullet.
|
||||
| clear_player_bullet_0 | 26959 | XOR A | Bullet no longer in flight | |
| 26960 | LD (_PLAYER_BULLET_IN_FLIGHT),A | |||
| 26963 | RET | |||
| Prev: 26916 | Up: Map | Next: 26964 |